It is one of the biggest threats outside of bosses along with the fleshpound.
Killing floor scrake voice.
Some voice files are triggered automatically from certain events eg.
The scrake is a giant specimen in killing floor 2.
I managed to do the chat part but i m not sure how to use the speech command in kf2.
Scrakes appear as muscular and huge humanoids with a surgeon s mask over their face in addition to a bloodied apron that they wear on their bodies.
Their most distinctive feature is the nerve controlled chainsaw on.
The majority however can be triggered manually and keybinds to particular voice files typically accompanied by chat messages such as scrake can be created for manual.
Sure you can use need help but it would make it more direct and people know exactly where and what s coming.
The most noticeable was its face which resembled classic depictions of frankenstein s monster with its skin even bearing greenish tinge beneath all the blood.
The scrake s behaviour was almost identical in the killing floor mod the scrake could not rage but it could grab the player however there were several key differences in its appearance.
I think it would be a great idea if we could have some voice command be added so you can alert your teammates there s a fleshpound quarterpounds or scrake coming your way.
This is a montage of most of the new quotes given to the specimens in killing floor as a result of the twisted christmas event.
In the first killing floor their outfits more resembled that of a doctor while in killing floor 2 they look more like.
It s asking for a parameter called callsign.
Reloading a weapon spotting a specimen and therefore cannot be triggered by the voice command menus.
They are noticeable for being large hulking monstrosities who wear masks and have a chainsaw in place of their right arm.
Does anyone know if it s possible to bind voice commands to keys.